Professional Experience
Quest Designer • Airship Syndicate • Austin, TX • June 2022 - September 2024
Wayfinder Echoes • 3rd Person Action RPG • 3 Person Co-Op • Shipped Premium Title
Designed 8 new quests to help guide players through new areas for the Echoes release, including a major boss and a main NPC’s story arc.
Updated all owned side quests with new proprietary tools and to fit the new single-player experience.
Scripted immersive game-world interactions to augment the world and story through causing change in the game world players would see upon returning to an area.
Partnered with engineers to rework server replicated quest content to support peer-to-peer co-op replication.
Wayfinder • Live Service MMO • 3rd Person Action RPG • Launched Title (Early Access)
Released more than 50 side quests from various concept stages to launch quality.
Designed quests for existing key NPCS to highlight their motives and personalities.
Pitched and created original characters for the world of Wayfinder and crafted quests around their unique issues and relationships.
Designed 3 quests for the winter holiday live event main story quest line.
Scripted items and encounters used in quests using Unreal Engine blueprinting.
Created design documentation for quests for efficient communication with other departments.
Used playtests and cross disciplinary collaboration to craft fun and meaningful content.
Other Projects
Lead Designer • SMU Guildhall Capstone Project • Legend of the Outlaw Mage (2021)
Unreal Engine 4 • 19 Developers • 3rd Person Action RPG • Published on Steam
Created design documentation including game balancing spreadsheets, player ability planning, and general progression.
Acted as the narrative designer for the game, writing all dialogue and tutorial hints.
“Finding Olivia” • Narrative-Driven Design Project (2021)
Fallout 4 Creation Kit • Single-Player family drama
Created branching dialogue and choices based on player engagement with larger level and story.
Wrote dialogue that fits unique “voice” of five different characters.
“A Tale of Two Attorneys” • Narrative-Driven Design Project (2021)
Fallout 4 Creation Kit • Single-Player murder mystery
Wrote 912 lines of unique dialogue for 9 characters across multiple branches
Software and Skills
• Unreal Engine 4 • Creation Kit (Fallout 4) • Adobe Suite • Confluence • JIRA • Perforce/Helix • Microsoft Office
• Quest Design • Level design • Narrative design • Visual Scripting (Unreal blueprints) • Single-player design • Multiplayer design • Open world design
• Level Block out • Branching dialogue tools • Dialogue writing • World building
• Creative writing • Environmental storytelling • Public speaking • Creative iteration • Design documentation • SCRUM methodologies
Education
SMU Guildhall
Master of Interactive Technology in Level Design - Dallas, TX
Sam Houston State University
Master of Art in History - Huntsville, TX
Northwestern State University
Bachelor of Art in Secondary Education Social Studies, Minor in History - Natchitcohes, LA