Professional Experience

Quest Designer • Airship Syndicate • Austin, TX • June 2022 - September 2024

Wayfinder Echoes • 3rd Person Action RPG • 3 Person Co-Op • Shipped Premium Title

  • Designed 8 new quests to help guide players through new areas for the Echoes release, including a major boss and a main NPC’s story arc.

  • Updated all owned side quests with new proprietary tools and to fit the new single-player experience.

  • Scripted immersive game-world interactions to augment the world and story through causing change in the game world players would see upon returning to an area.

  • Partnered with engineers to rework server replicated quest content to support peer-to-peer co-op replication.

Wayfinder • Live Service MMO • 3rd Person Action RPG • Launched Title (Early Access)

  • Released more than 50 side quests from various concept stages to launch quality.

    • Designed quests for existing key NPCS to highlight their motives and personalities.

    • Pitched and created original characters for the world of Wayfinder and crafted quests around their unique issues and relationships.

  • Designed 3 quests for the winter holiday live event main story quest line.

  • Scripted items and encounters used in quests using Unreal Engine blueprinting.

  • Created design documentation for quests for efficient communication with other departments.

  • Used playtests and cross disciplinary collaboration to craft fun and meaningful content.


Other Projects

Lead Designer • SMU Guildhall Capstone Project • Legend of the Outlaw Mage (2021)

Unreal Engine 4 • 19 Developers • 3rd Person Action RPG • Published on Steam

  • Created design documentation including game balancing spreadsheets, player ability planning, and general progression.

  • Acted as the narrative designer for the game, writing all dialogue and tutorial hints.

“Finding Olivia” • Narrative-Driven Design Project (2021)

Fallout 4 Creation Kit • Single-Player family drama

  • Created branching dialogue and choices based on player engagement with larger level and story.

  • Wrote dialogue that fits unique “voice” of five different characters.

“A Tale of Two Attorneys” • Narrative-Driven Design Project (2021)

Fallout 4 Creation Kit • Single-Player murder mystery

  • Wrote 912 lines of unique dialogue for 9 characters across multiple branches


Software and Skills

• Unreal Engine 4 • Creation Kit (Fallout 4) • Adobe Suite • Confluence • JIRA • Perforce/Helix • Microsoft Office

• Quest Design • Level design • Narrative design • Visual Scripting (Unreal blueprints) • Single-player design • Multiplayer design • Open world design

• Level Block out • Branching dialogue tools • Dialogue writing • World building

• Creative writing • Environmental storytelling • Public speaking • Creative iteration • Design documentation • SCRUM methodologies


Education

SMU Guildhall

Master of Interactive Technology in Level Design - Dallas, TX

Sam Houston State University

Master of Art in History - Huntsville, TX

Northwestern State University

Bachelor of Art in Secondary Education Social Studies, Minor in History - Natchitcohes, LA